Skip to content

About

Curated catalog of free, commercially usable game assets, libraries and tools. Each licence recorded from its source with the date it was read. Links only, nothing rehosted.

Topics

Resources

Code of conduct

Contributing

Security policy

Stars

65 stars

Watchers

0 watching

Forks

Free Game Dev Assets

Free assets and tools for commercial games, with every licence read at its source.

Browse 418 sources · Starter stacks · Choose by job · Licences · Contribute

Website Pages Sources License: CC0-1.0
GitHub stars PRs welcome Sponsor

The Free Game Dev Assets website: search, filter and starter picks

Each entry records the licence as its source states it and the date someone read it there; active entries quote the source's own words. The catalog indexes sources and never rehosts them: check the source before you ship.

Big lists such as magictools and awesome-gamedev tell you something is free. This one tells you what the licence says, where it says it, and when it was last read, so you don't have to re-check forty tabs before a release. (Thanks to magictools: many tool entries started from its list.)

Note

This is the catalog's reading of each licence, not legal advice. Licences change: read the source's own terms before you ship.

Pick by the job →
Guides that compare sources which look interchangeable and are not.
Start from a stack →
One pick per need for a kind of game, and what the whole set owes.
Check before you ship →
When each licence was last read at its source, oldest first.

Recent: 2026-11-07, audit pass 5 fixes #246 to #272, then 15 backlog issues. 2026-10-22, open issues sweep: #77 to #114. 2026-10-13, Unreal Engine sources. Every run is in the changelog.

Contents

Start here · Starter stacks · Browse the catalog · Reading an entry · Safe starting points · Licences · Godot · Unreal Engine · How the catalog stays honest · Use the data · Scope · Contributing · Support

A few of the sources

The publishers most projects start from.

Kenney modular low-poly city
Kenney
CC0 · modular 3D
Quaternius Downtown City MegaKit
Quaternius
CC0 · rigged kits
KayKit adventurer and robot characters
KayKit
CC0 · atlas characters
Poly Haven HDRI with lighting spheres
Poly Haven
CC0 · HDRI and PBR

Publisher promotional stills (CC0 or SIL OFL), shown here as documentation only. The packs themselves stay on the source sites.

Start here

Choose by the job, not by the licence. Most sources in a category share a licence, so the licence column rarely tells you which one to pick. These guides compare sources that look interchangeable and are not. Several are measured from the files themselves, not the store pages.

You are choosing Guide
A pixel tileset, by grid size and projection 2D: Choosing a pixel tileset
An icon set, and which two carry obligations 2D: Choosing an icon set
Kenney, KayKit or Quaternius 3D: measured comparison of scale, triangles and rigs
A PBR texture library you can redistribute 3D: Choosing a PBR texture source
A rigged character, and whether its animations will transfer Characters: Choosing a rigged character source
A pixel font, including CJK Fonts: Choosing a pixel font
Game music, and whether videos of your game will get claimed Audio: Choosing game music
Sound effects, and what "no credit" still leaves you owing Audio: Choosing sound effects
A Godot 4 add-on that still builds against your engine Tools: Godot 4 add-ons
Between two tools that do the same job Tools: near-duplicates

Need something working today? Take the safe starting points: the catalog's highest-confidence sources, with the licence shown so you can see which ones owe a credit.

Starter stacks

One pick per need for a kind of game, with a summary of what the whole set owes. Each stack is a page on the site.

Make a… What you get
2D pixel platformer A side-scrolling pixel-art platformer you intend to sell
2D top-down pixel game An adventure or RPG with menus, controller prompts and a terminal-style font
3D low-poly arena in Godot Rigged, animated characters and impact sounds, built in Godot 4
3D third-person in Unreal Engine 5 Motion-matched animation, dialogue, quests and save games, built in UE5
First-person destruction Debris materials, industrial props and ambience for a game about breaking things
Mobile puzzle A casual match-3 or board-style game for phones

Browse the catalog

The website searches all 418 entries and filters them by category, licence, format, engine, commercial use, attribution, review status, 2D camera view and how recently the licence was read, sorted as you choose. Press / to search, and keep the sources you are weighing on a shortlist. Filtered views and individual entries have their own URLs, so you can send someone exactly what you are looking at.

Category Entries Focus Index
3D 77 Models, scans, PBR textures and materials catalog/3d/
Tools 121 Editors, pipeline, TTS, Godot add-ons catalog/tools/
2D 60 Sprites, tilesets, UI and HUD, icons, palettes catalog/2d/
Audio 36 SFX, music, foley, impulse responses catalog/audio/
Characters 30 Rigged packs, generators, modular humanoids catalog/characters/
Fonts 25 OFL and commercial-ok typefaces, CJK catalog/fonts/
Environment 20 HDRI, terrain DEMs, geodata catalog/environment/
Shaders & VFX 18 Shaders, particle and FX resources catalog/shaders-vfx/
Animation 18 Motion capture and character clips catalog/animation/
Video 13 Stock footage, archival clips catalog/video/

Reading an entry

Each source is one Markdown file: frontmatter for the facts, notes on what it is good for and what the catch is, and a dated Evidence section quoting the licence page. active means the licence was read and quoted; needs-review means a question is still open, and the entry says which; deprecated is kept for history. The statuses and every field are explained in docs/entry-format.md.

Safe starting points

Nineteen high-signal sources that cover most early production needs are the starter table on the website, set in site/config.json (featured).

Licences

Read docs/licenses.md before you mix packs into a commercial build: what each licence allows and owes, with a short version at the top. The other guides cover fonts, geodata, video licences in games, Unreal, provenance, sources to avoid, shipping on stores, AI-generated assets, FiveM and the review rubric. Catalog metadata in this repository is CC0; linked assets keep their own licences.

Godot

A shortlist for Godot 4 is in docs/godot-budget-stack.md; check an add-on's row in the maintenance table before adopting it.

Unreal Engine

Epic samples, Megascans starter content and UE5 plugins carry the engine range each source states and a UE only badge where Epic restricts the licence. Read docs/unreal.md first: the Unreal Engine EULA forbids combining the engine with GPL, LGPL or CC-BY-SA material.

How the catalog stays honest

A catalog like this is only useful if you can trust it, and trust has to be checked, not asserted. So node site/validate.mjs runs on every push and fails the build rather than publishing a broken catalog. Among other things, it checks that:

  • a verified date is never newer than the newest date in the entry's own Evidence, so a date cannot be bumped without a fresh quote to back it
  • every license value comes from the documented vocabulary, and its SPDX identifier agrees with it
  • an attribution licence marked "no attribution" states the publisher's waiver
  • category indexes, counts and the badge above match the catalog
  • no third-party asset files are committed to the repository; the only publisher images are resized previews, kept to site/public/thumbs/ and docs/images/readme/, and a thumbnail must pass the preview licence gate

The checks themselves are tested against known-bad fixtures in site/checks.test.mjs. Every review pass, and every correction it made, is recorded in docs/review-ledger.md.

Use the data

The whole catalog is published as open data (CC0) on every deploy: data.json, catalog.csv with the credit line for each entry, an Atom feed of new sources, a feed of re-verified licences and llms.txt. Pin a version from Releases. docs/data.md has the field reference, jq and pandas examples, how to cite it (CITATION.cff), a CLI (npx github:TMHSDigital/Free-Game-Dev-Assets search "pixel font" --license cc0) and an MCP server for assistants.

Scope

In scope Out of scope
Free asset libraries, packs and aggregators with a clear free tier Rehosting or mirroring third-party archives, models or audio
Tools for creating or processing game assets Paid-only marketplaces with no meaningful free content
Sources usable in commercial games when their terms allow Guessing licences

When a source does not say plainly, the entry says unknown and needs-review instead.

Contributing

New sources, licence corrections, dead links and clearer notes are all welcome.

  1. Start an entry with npm run new-entry -- <category> <id>. It copies the template, sets the id and date, and starts the entry as needs-review.
  2. Read the licence at the source and quote it, with the date, in the entry's Evidence section.
  3. Add a row for it to the category's README.md, then run npm run counts to update every count.
  4. Run npm test && npm run validate (quick), then open a pull request. CI also runs the full build.

CONTRIBUTING.md has the full checklist and how to verify a licence. If you publish a source listed here, docs/for-publishers.md says what is recorded about it and how to correct it or remove its preview. Please follow the Code of Conduct. Local commands and the repository layout are in CONTRIBUTING.md.

Support

If the catalog saves you time, you can sponsor TMHSDigital on GitHub. Entirely optional.

Back to top ↑

License

Catalog metadata and documentation in this repository are dedicated to the public domain under CC0 1.0 Universal. Third-party assets linked from the catalog remain under their original licences. Verify terms on the source site before use. Contributions are dedicated the same way; see Licence of contributions.

About

Curated catalog of free, commercially usable game assets, libraries and tools. Each licence recorded from its source with the date it was read. Links only, nothing rehosted.

Topics

Resources

Code of conduct

Contributing

Security policy

Stars

65 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages